This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
We propose a natural generalisation of asynchronous bounded delay (ABD) network models. The commonly used ABD models assume a known bound on message delay. This assumption is ofte...
Ordering heuristics are a powerful tool in CSP search algorithms. Among the most successful ordering heuristics are heuristics which enforce a fail first strategy by using the mi...
In this paper, we present a novel fully distributed version of a Mobile Backbone Network Topology Synthesis Algorithm (MBN-TSA) for constructing and maintaining a dynamic backbone...
Laura Huei-jiun Ju, Izhak Rubin, Kevin Ni, Christo...
We study the power of reliable anonymous distributed systems, where processes do not fail, do not have identifiers, and run identical programmes. We are interested specifically i...