The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat,...
Christian Eisenacher, Sylvain Lefebvre, Marc Stamm...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on Image Based Flow Visualization (IBFV)...
We present a framework for calculating low-dimensional bases to represent image irradiance from surfaces with isotropic reflectance under arbitrary illumination. By representing t...
This article presents a new adaptive framework for locally parallel texture modeling. Oscillating patterns are modeled with functionals that constrain the local Fourier decompositi...