Sciweavers

49 search results - page 8 / 10
» Synthesis of bidirectional texture functions on arbitrary su...
Sort
View
SIGGRAPH
1991
ACM
15 years 29 days ago
A global illumination solution for general reflectance distributions
A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practic...
François X. Sillion, James Arvo, Stephen H....
ACCV
2010
Springer
14 years 4 months ago
Towards Full 3D Helmholtz Stereovision Algorithms
Helmholtz stereovision methods are limited to binocular stereovision or depth maps reconstruction. In this paper, we extend these methods to recover the full 3D shape of the object...
Amaël Delaunoy, Emmanuel Prados, Peter N. Bel...
67
Voted
RT
2001
Springer
15 years 1 months ago
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
Jos Stam
SIGGRAPH
1989
ACM
15 years 1 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis
SMI
2010
IEEE
167views Image Analysis» more  SMI 2010»
14 years 7 months ago
RBF Dipole Surface Evolution
—The level set method can implement a wide variety of shape modeling operations (e.g. offsetting, skeletonization, morphing, blending, smoothing, sharpening, embossing, denoising...
Yuntao Jia, Xinlai Ni, Eric Lorimer, Michael Mulla...