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387
search results - page 10 / 78
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Synthesising Features by Games
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AIED
2009
Springer
119
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Artificial Intelligence
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AIED 2009
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Educational Software Features that Encourage and Discourage "Gaming the System"
15 years 4 months ago
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www.learnlab.org
Ryan Shaun Joazeiro de Baker, Adriana M. J. B. de ...
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69
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ACMACE
2004
ACM
119
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Human Computer Interaction
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ACMACE 2004
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Entertainment feature of a game using skin conductance response
15 years 3 months ago
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www.fun.ac.jp
Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Muneka...
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52
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ETS
2006
IEEE
67
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Hardware
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ETS 2006
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Turkish Prospective Teachers' Perceptions Regarding the Use of Computer Games with Educational Features
14 years 10 months ago
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Gulfidan Can, Kursat Cagiltay
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60
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NECO
2007
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Feature Selection via Coalitional Game Theory
14 years 9 months ago
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www.cs.cmu.edu
Shay Cohen, Gideon Dror, Eytan Ruppin
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169
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AIIDE
2009
384
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Artificial Intelligence
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AIIDE 2009
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Case-Based Reasoning for Build Order in Real-Time Strategy Games
14 years 11 months ago
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users.soe.ucsc.edu
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
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