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» Synthesising Features by Games
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75
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ICCV
2007
IEEE
16 years 2 days ago
Extracting Spatiotemporal Interest Points using Global Information
Local spatiotemporal features or interest points provide compact but descriptive representations for efficient video analysis and motion recognition. Current local feature extract...
Shu-Fai Wong, Roberto Cipolla
CIE
2005
Springer
14 years 10 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
GI
2009
Springer
15 years 2 months ago
SYGo - A Location-Based Game Adapted from the Board Game Scotland Yard
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Mark Schmatz, Katja Henke, Clemens Türck, Chr...
ACMACE
2008
ACM
15 years 4 days ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
101
Voted
IPCV
2010
14 years 8 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao