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WINE
2010
Springer
154views Economy» more  WINE 2010»
14 years 10 months ago
The Good, The Bad and The Cautious: Safety Level Cooperative Games
Abstract. We study safety level coalitions in competitive games. Given a normal form game, we define a corresponding cooperative game with transferable utility, where the value of ...
Yoram Bachrach, Maria Polukarov, Nicholas R. Jenni...
MOBIHOC
2012
ACM
13 years 2 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
GAMEON
2007
15 years 1 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
ACMACE
2004
ACM
15 years 5 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
106
Voted
ICML
2010
IEEE
15 years 1 months ago
Multi-agent Learning Experiments on Repeated Matrix Games
This paper experimentally evaluates multiagent learning algorithms playing repeated matrix games to maximize their cumulative return. Previous works assessed that Qlearning surpas...
Bruno Bouzy, Marc Métivier