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» Synthesising Features by Games
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KI
2011
Springer
14 years 5 months ago
Centurio, a General Game Player: Parallel, Java- and ASP-based
Abstract We present the General Game Playing system Centurio. Centurio is a Java-based player featuring different strategies based on Monte Carlo Tree Search extended by technique...
Maximilian Möller, Marius Thomas Schneider, M...
GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
KI
2008
Springer
14 years 10 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
FDL
2003
IEEE
15 years 3 months ago
Object-Oriented ASIP Design and Synthesis
SystemC-Plus from the ODETTE project provides the ability to simulate and synthesise object-oriented specifications into hardware. The current ODETTE compiler translates each obj...
Maziar Goudarzi, Shaahin Hessabi, Alan Mycroft
92
Voted
DATE
2004
IEEE
152views Hardware» more  DATE 2004»
15 years 1 months ago
A Design Methodology for the Exploitation of High Level Communication Synthesis
In this paper we analyse some methodological concerns that have to be faced in a design flow which contains automatic synthesis phases from high-level, system descriptions. In par...
Francesco Bruschi, Massimo Bombana