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» Synthesising Features by Games
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VRCAI
2009
ACM
15 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
VLSISP
1998
140views more  VLSISP 1998»
14 years 9 months ago
Audio Feature Extraction and Analysis for Scene Segmentation and Classification
Understanding of the scene content of a video sequence is very important for content-based indexing and retrieval of multimedia databases. Research in this area in the past severa...
Zhu Liu, Yao Wang, Tsuhan Chen
101
Voted
EWCBR
2008
Springer
14 years 12 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
CG
1998
Springer
15 years 2 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
ECIS
2004
14 years 11 months ago
Using probabilistic feature models to determine success criteria for ICT projects
Since the 1960's many authors accepted the triple constraints (time, cost, specification) as a standard measure of success and this still appears to be extremely important in...
Koen Milis