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» Synthesising Features by Games
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CORR
2006
Springer
95views Education» more  CORR 2006»
14 years 10 months ago
Naming Games in Spatially-Embedded Random Networks
We investigate a prototypical agent-based model, the Naming Game, on random geometric networks. The Naming Game is a minimal model, employing local communications that captures th...
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski
ACG
2009
Springer
15 years 4 months ago
Automated Discovery of Search-Extension Features
One of the main challenges with selective search extensions is designing effective move categories (features). This is a manual trial and error task, which requires both intuition...
Pálmi Skowronski, Yngvi Björnsson, Mar...
ISCAS
2005
IEEE
112views Hardware» more  ISCAS 2005»
15 years 3 months ago
Baseball event detection using game-specific feature sets and rules
—A framework for scrutinizing baseball videos is proposed. By applying the well-defined baseball rules, this work exactly identifies what happens in a game rather than roughly fi...
Chih-Hao Liang, Wei-Ta Chu, Jin-Hau Kuo, Ja-Ling W...
ICIP
2009
IEEE
14 years 8 months ago
Automatic discovery of image families: Global vs. local features
Gathering a large collection of images has been made quite easy by social and image sharing websites, e.g. flickr.com. However, using such collections faces the problem that they ...
Mohamed Aly, Peter Welinder, Mario E. Munich, Piet...
ICDCSW
2005
IEEE
15 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...