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» Synthesising Features by Games
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112
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APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 6 days ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
93
Voted
WSC
2000
14 years 11 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
92
Voted
ICGA
2007
157views Optimization» more  ICGA 2007»
14 years 10 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
91
Voted
JMLR
2010
99views more  JMLR 2010»
14 years 5 months ago
An Efficient Explanation of Individual Classifications using Game Theory
We present a general method for explaining individual predictions of classification models. The method is based on fundamental concepts from coalitional game theory and prediction...
Erik Strumbelj, Igor Kononenko
CIE
2010
Springer
15 years 3 months ago
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
Samuel Mimram