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» Synthesising Features by Games
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DIGRA
2005
Springer
15 years 3 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
85
Voted
CORR
2010
Springer
186views Education» more  CORR 2010»
14 years 10 months ago
Capacitated Caching Games
Capacitated Caching (CC) Games are motivated by P2P and web caching applications, and involve nodes on a network making strategic choices regarding the content to replicate in the...
Ragavendran Gopalakrishnan, Dimitrios Kanoulas, Na...
CORR
2011
Springer
189views Education» more  CORR 2011»
14 years 2 months ago
Metastability of Logit Dynamics for Coordination Games
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
112
Voted
ICMCS
2007
IEEE
167views Multimedia» more  ICMCS 2007»
15 years 4 months ago
Semantic Event Extraction from Basketball Games using Multi-Modal Analysis
In this paper, we present a novel multi-modal framework for semantic event extraction from basketball games based on webcasting text and broadcast video. We propose novel approach...
Yifan Zhang, Changsheng Xu, Yong Rui, Jinqiao Wang...
65
Voted
ASSETS
2008
ACM
15 years 6 days ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...