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» Synthesising Features by Games
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ICML
2006
IEEE
16 years 1 months ago
Nightmare at test time: robust learning by feature deletion
When constructing a classifier from labeled data, it is important not to assign too much weight to any single input feature, in order to increase the robustness of the classifier....
Amir Globerson, Sam T. Roweis
AAAI
2008
15 years 2 months ago
Feature Selection for Activity Recognition in Multi-Robot Domains
In multi-robot settings, activity recognition allows a robot to respond intelligently to the other robots in its environment. Conditional random fields are temporal models that ar...
Douglas L. Vail, Manuela M. Veloso
102
Voted
GRAPHICSINTERFACE
2007
15 years 1 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
AIIDE
2006
15 years 1 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
CORR
2010
Springer
232views Education» more  CORR 2010»
15 years 14 days ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...