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» Synthesising Features by Games
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69
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C5
2005
IEEE
15 years 3 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi
93
Voted
AMDO
2008
Springer
15 years 7 days ago
Gestural Interaction Using Feature Classification
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Cornelius Malerczyk
ESIAT
2009
IEEE
14 years 8 months ago
Music and Image Applications of Mobile Phone Serious Game
This paper is to discuss what the features of common music and image formats are and provide suggestions concerned with applying media formats on mobile phone. Then the paper point...
Chen Xin
DSRT
2004
IEEE
15 years 2 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
97
Voted
DIMEA
2008
122views Multimedia» more  DIMEA 2008»
15 years 11 hour ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...