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» Synthesising Features by Games
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AIIDE
2009
14 years 11 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
65
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CE
2007
111views more  CE 2007»
14 years 10 months ago
Developing strategic and reasoning abilities with computer games at primary school level
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of comput...
Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Ma...
89
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PUC
2010
121views more  PUC 2010»
14 years 8 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
COMSNETS
2012
163views more  COMSNETS 2012»
13 years 6 months ago
Steptacular: An incentive mechanism for promoting wellness
Abstract—This paper describes Steptacular, an online interactive incentive system for encouraging people to walk more. A trial offering Steptacular to the employees of Accenture-...
Naini Gomes, Deepak Merugu, Gearoid O'Brien, Chinm...
82
Voted
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 5 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...