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» Synthesising Features by Games
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 4 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
56
Voted
VRML
2004
ACM
15 years 3 months ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
68
Voted
CORR
2010
Springer
68views Education» more  CORR 2010»
14 years 10 months ago
On the Rationality of Escalation
Escalation is a typical feature of infinite games. Therefore tools conceived for studying infinite mathematical structures, namely those deriving from coinduction are essential. H...
Pierre Lescanne, Perrinel Matthieu
100
Voted
CSCW
2004
ACM
14 years 10 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
102
Voted
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
14 years 5 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden