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» Synthesising Features by Games
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87
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IJCAI
2007
14 years 11 months ago
Reinforcement Learning of Local Shape in the Game of Go
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
David Silver, Richard S. Sutton, Martin Mülle...
69
Voted
ITRE
2006
IEEE
15 years 4 months ago
Emotion Elicitation in a Computerized Gambling Game
We have designed a novel computer controlled environment that elicits emotions in subjects while they are uttering short identical phrases. The paradigm is based on Damasio's...
Vered Aharonson, Noam Amir
86
Voted
AAAI
2008
15 years 19 days ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm
ICIP
2008
IEEE
16 years 21 hour ago
Using a game to evaluate image retrieval, organization, and annotation
Methods of retrieving images that incorporate humangenerated metadata, such as keyword annotation and collaborative filtering, are less vulnerable to the semantic gap than content...
Liam M. Mayron, Oge Marques
74
Voted
AIIDE
2008
15 years 19 days ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble