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» Synthesising Features by Games
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117
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CIG
2005
IEEE
15 years 6 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
105
Voted
ICMCS
2005
IEEE
150views Multimedia» more  ICMCS 2005»
15 years 6 months ago
Automatic parsing of American football videos by intermodal collaboration based on transition rules
This paper proposes an automatic American football video parsing method based on transition rules of an American football game. Combining the results of live scene extraction and ...
Naoko Nitta, Noboru Babaguchi
EWCBR
2008
Springer
15 years 2 months ago
Visualizing and Evaluating Complexity of Textual Case Bases
We present an approach to visualize textual case bases by "stacking" similar cases and features close to each other in an image derived from the casefeature matrix. We pr...
Sutanu Chakraborti, Ulises Cerviño Beresi, ...
103
Voted
IE
2007
15 years 1 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith
ICNS
2009
IEEE
15 years 7 months ago
Psychometric and Evidentiary Approaches to Simulation Assessment in Packet Tracer Software
Packet Tracer is a comprehensive instructional software application for teaching skills and concepts associated with computer networking. In addition to a wide range of simulation...
Dennis C. Frezzo, John T. Behrens, Robert J. Misle...