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99
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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
15 years 9 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
108
Voted
QEST
2007
IEEE
15 years 6 months ago
Stochastic Game Logic
Stochastic game logic (SGL) is a new temporal logic that combines features of alternating temporal logic (to formalize the individual views and cooperation and reaction facilities...
Christel Baier, Tomás Brázdil, Marcu...
EDUTAINMENT
2008
Springer
15 years 2 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
ICNC
2005
Springer
15 years 6 months ago
A Game-Theoretic Approach to Competitive Learning in Self-Organizing Maps
Abstract. Self-Organizing Maps (SOM) is a powerful tool for clustering and discovering patterns in data. Competitive learning in the SOM training process focusses on finding a neu...
Joseph P. Herbert, Jingtao Yao
CGVR
2008
15 years 1 months ago
A Graph Drawing Algorithm for the Game of Sprouts
- A graph drawing algorithm for the Game of Sprouts is presented. The algorithm guarantees that the polylines that connect graph nodes are drawn smoothly and that they maintain rea...
Wayne Brown, Leemon C. Baird III