Sciweavers

387 search results - page 44 / 78
» Synthesising Features by Games
Sort
View
CSCW
2008
ACM
15 years 2 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
ALGORITHMICA
2010
152views more  ALGORITHMICA 2010»
15 years 17 days ago
Gaming Prediction Markets: Equilibrium Strategies with a Market Maker
We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive com...
Yiling Chen, Stanko Dimitrov, Rahul Sami, Daniel M...
MOBIHOC
2010
ACM
14 years 10 months ago
Spectrum pricing games with bandwidth uncertainty and spatial reuse in cognitive radio networks
In cognitive radio networks (CRN), primary users can lease out their unused bandwidth to secondary users in return for a fee. We study price competition in a CRN with multiple pri...
Gaurav S. Kasbekar, Saswati Sarkar
115
Voted
MM
2006
ACM
157views Multimedia» more  MM 2006»
15 years 6 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
97
Voted
OZCHI
2009
ACM
15 years 7 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...