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» Synthesising Features by Games
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AI
2004
Springer
15 years 5 months ago
On Customizing Evolutionary Learning of Agent Behavior
The fitness function of an evolutionary algorithm is one of the few possible spots where application knowledge can be made available to the algorithm. But the representation and u...
Jörg Denzinger, Alvin Schur
POPL
2007
ACM
16 years 23 days ago
Geometry of synthesis: a structured approach to VLSI design
We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Dan R. Ghica
110
Voted
CIG
2005
IEEE
15 years 6 months ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas
101
Voted
CIG
2005
IEEE
15 years 6 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
LICS
1997
IEEE
15 years 4 months ago
Full Abstraction for Functional Languages with Control
traction for Functional Languages with Control James Laird LFCS, Department of Computer Science University of Edinburgh This paper considers the consequences of relaxing the brack...
James Laird