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» Synthesising Features by Games
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110
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JAPLL
2007
104views more  JAPLL 2007»
14 years 12 months ago
An axiomatization of family resemblance
We invoke concepts from the theory of hypergraphs to give a measure of the closeness of family resemblance, and to make precise the idea of a composite likeness. It is shown that f...
Ray E. Jennings, Dorian X. Nicholson
CCGRID
2011
IEEE
14 years 4 months ago
Towards Real-Time, Volunteer Distributed Computing
Many large-scale distributed computing applications demand real-time responses by soft deadlines. To enable such real-time task distribution and execution on the volunteer resourc...
Sangho Yi, Emmanuel Jeannot, Derrick Kondo, David ...
IWQOS
2011
Springer
14 years 3 months ago
Advanced Quality-of-Service signaling for IP multicast
—Supporting Quality-of-Service resource reservations for IP multicast flows is especially advantageous for distributed multimedia applications like video conferencing, 3D teleim...
Roland Bless, Martin Röhricht
INFOCOM
2012
IEEE
13 years 2 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
93
Voted
CSE
2009
IEEE
15 years 7 months ago
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
Abstract—Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gol...
Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Sr...