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» Synthesising Features by Games
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CSREAEEE
2006
138views Business» more  CSREAEEE 2006»
14 years 11 months ago
An English-Chinese Learning System Using J2ME and Java Servlets
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Chin-Chih Chang, Swapna Sunkara
100
Voted
FLAIRS
2004
14 years 11 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
90
Voted
ML
2010
ACM
138views Machine Learning» more  ML 2010»
14 years 5 months ago
Mining adversarial patterns via regularized loss minimization
Traditional classification methods assume that the training and the test data arise from the same underlying distribution. However, in several adversarial settings, the test set is...
Wei Liu, Sanjay Chawla
ICPR
2006
IEEE
15 years 11 months ago
Automatic Sports Video Genre Classification using Pseudo-2D-HMM
Building a generic content-based sports video analysis system remains a challenging problem because of the diversity in sports rules and game features which makes it difficult to ...
Jinjun Wang, Changsheng Xu, Engsiong Chng
107
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CISIS
2008
IEEE
15 years 4 months ago
Integrating Shadows in Model Driven Engineering for Agile Software Development
Shadows are well known as a programming language feature in the application area of MUDs (a certain type of multi-player online game). We argue that agile methodologies can be enh...
Marc Conrad, Marianne Huchard, Thomas Preuss