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SCS
2004
14 years 11 months ago
Causal Analysis of the ACAS/TCAS Sociotechnical System
Sociotechnical systems are those which rely not only on technology but on humans and social organisation for their adequate functioning. The analysis of sociotechnical systems pose...
Peter B. Ladkin
GAMEON
2007
14 years 11 months ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 5 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
ACSD
2006
IEEE
109views Hardware» more  ACSD 2006»
15 years 1 days ago
Synthesis of Synchronous Interfaces
Reuse of IP blocks has been advocated as a means to conquer the complexity of today's system-on-chip (SoC) designs. Component integration and verification in such systems is ...
Purandar Bhaduri, S. Ramesh
GI
2008
Springer
14 years 11 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...