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» Synthesising Features by Games
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70
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HCI
2009
14 years 8 months ago
Movement and Recovery Analysis of a Mouse-Replacement Interface for Users with Severe Disabilities
The Camera Mouse is a mouse-replacement interface for users with movement impairments. It tracks a selected body feature, such as the nose, eyebrow or finger, through a web camera ...
Caitlin Connor, Emily Yu, John J. Magee, Esra Cans...
164
Voted
WFLP
2009
Springer
297views Algorithms» more  WFLP 2009»
15 years 4 months ago
Programming with Multiple Paradigms in Lua
Abstract. Lua is a scripting language used in many industrial applications, with an emphasis on embedded systems and games. Two key points in the design of the language that led to...
Roberto Ierusalimschy
91
Voted
ICALP
2007
Springer
15 years 4 months ago
Modular Algorithms for Heterogeneous Modal Logics
Abstract. State-based systems and modal logics for reasoning about them often heterogeneously combine a number of features such as non-determinism and probabilities. Here, we show ...
Lutz Schröder, Dirk Pattinson
78
Voted
VRST
2010
ACM
14 years 8 months ago
Perceiving motion transitions in pedestrian crowds
Creating natural motion transitions between different motion clips is crucial for reusing and editing character animations. Perception of motion transitions in a pedestrian crowd ...
Qin Gu, Chang Yun, Zhigang Deng
107
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MMM
2011
Springer
244views Multimedia» more  MMM 2011»
14 years 1 months ago
Shape Stylized Face Caricatures
Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the ...
Nguyen Kim Hai Le, Why Yong Peng, Golam Ashraf