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» Synthesising Features by Games
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93
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UIST
2006
ACM
15 years 4 months ago
Using a low-cost electroencephalograph for task classification in HCI research
Modern brain sensing technologies provide a variety of methods for detecting specific forms of brain activity. In this paper, we present an initial step in exploring how these tec...
Johnny Chung Lee, Desney S. Tan
CGF
2008
127views more  CGF 2008»
14 years 10 months ago
Viewfinder Alignment
The viewfinder of a digital camera has traditionally been used for one purpose: to display to the user a preview of what is seen through the camera's lens. High quality camer...
Andrew Adams, Natasha Gelfand, Kari Pulli
90
Voted
CORR
2010
Springer
175views Education» more  CORR 2010»
14 years 10 months ago
Incorporating Side Information in Probabilistic Matrix Factorization with Gaussian Processes
Probabilistic matrix factorization (PMF) is a powerful method for modeling data associated with pairwise relationships, finding use in collaborative filtering, computational biolo...
Ryan Prescott Adams, George E. Dahl, Iain Murray
76
Voted
SIGECOM
2008
ACM
126views ECommerce» more  SIGECOM 2008»
14 years 10 months ago
Behavioral experiments in networked trade
We report on an extensive series of highly controlled human subject experiments in networked trade. Our point of departure is a simple and well-studied bipartite network exchange ...
J. Stephen Judd, Michael Kearns
IOR
2007
119views more  IOR 2007»
14 years 10 months ago
A Decentralized Approach to Discrete Optimization via Simulation: Application to Network Flow
We study a new class of decentralized algorithms for discrete optimization via simulation, which is inspired by the fictitious play algorithm applied to games with identical inte...
Alfredo Garcia, Stephen D. Patek, Kaushik Sinha