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EWCBR
2008
Springer
14 years 12 months ago
Recognizing the Enemy: Combining Reinforcement Learning with Strategy Selection Using Case-Based Reasoning
This paper presents CBRetaliate, an agent that combines Case-Based Reasoning (CBR) and Reinforcement Learning (RL) algorithms. Unlike most previous work where RL is used to improve...
Bryan Auslander, Stephen Lee-Urban, Chad Hogg, H&e...
JUCS
2008
165views more  JUCS 2008»
14 years 10 months ago
A Product Derivation Tool Based on Model-Driven Techniques and Annotations
: In this paper, we present a model-based tool for product derivation. Our tool is centered on the definition of three models (feature, architecture and configuration models) which...
Elder Cirilo, Uirá Kulesza, Carlos Jos&eacu...
TCSV
2008
152views more  TCSV 2008»
14 years 10 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
94
Voted
TEDU
2010
96views Education» more  TEDU 2010»
14 years 8 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
96
Voted
ICIDS
2010
Springer
14 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom