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IE
2007
14 years 11 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
AHS
2007
IEEE
263views Hardware» more  AHS 2007»
15 years 4 months ago
Programming an FPGA-based Super Computer Using a C-to-VHDL Compiler: DIME-C
Since their invention in the 1980s, the logic density of FPGAs has increased exponentially with time. This increase of logic density first led to the development of synthesisable ...
Gildas Genest, Richard Chamberlain, Robin J. Bruce
NETGAMES
2004
ACM
15 years 3 months ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
IBMSJ
2006
96views more  IBMSJ 2006»
14 years 10 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
DIGRA
2005
Springer
15 years 3 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin