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» Synthesising Features by Games
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106
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AI
2002
Springer
15 years 8 days ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
119
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WWW
2009
ACM
16 years 1 months ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
KDD
2004
ACM
196views Data Mining» more  KDD 2004»
16 years 25 days ago
Adversarial classification
Essentially all data mining algorithms assume that the datagenerating process is independent of the data miner's activities. However, in many domains, including spam detectio...
Nilesh N. Dalvi, Pedro Domingos, Mausam, Sumit K. ...
145
Voted
ATAL
2005
Springer
15 years 6 months ago
A cooperative multi-agent approach to free flight
The next generation of air traffic control will require automated decision support systems in order to meet safety, reliability, flexibility, and robustness demands in an environ...
Jared C. Hill, F. Ryan Johnson, James K. Archibald...
91
Voted
MM
2010
ACM
121views Multimedia» more  MM 2010»
15 years 18 days ago
Implementation and demonstration of a credit-based home access point
The increasing availability of high speed Internet access and the decreasing cost of wireless technologies has increased the number of devices in the home that wirelessly connect ...
Choong-Soo Lee, Mark Claypool, Robert E. Kinicki