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IWEC
2007
14 years 11 months ago
Kansei Games: Entertaining Emotions
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Ben Salem
ENTCS
2010
113views more  ENTCS 2010»
14 years 10 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith
DIGRA
2003
Springer
15 years 3 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
DIGRA
2005
Springer
15 years 3 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö
FGR
2006
IEEE
132views Biometrics» more  FGR 2006»
15 years 4 months ago
Using a Tensor Framework for the Analysis of Facial Dynamics
Research has shown that the dynamics of facial motion are important in the perception of gender, identity, and emotion. In this paper we show that it is possible to use a multilin...
Lisa Gralewski, Neill W. Campbell, Ian Penton-Voak