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AIIDE
2008
15 years 13 days ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
CG
2008
Springer
15 years 3 days ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
ICALP
2005
Springer
15 years 3 months ago
Recursive Markov Decision Processes and Recursive Stochastic Games
We introduce Recursive Markov Decision Processes (RMDPs) and Recursive Simple Stochastic Games (RSSGs), which are classes of (finitely presented) countable-state MDPs and zero-su...
Kousha Etessami, Mihalis Yannakakis
AIIDE
2008
15 years 13 days ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ICMI
2009
Springer
146views Biometrics» more  ICMI 2009»
15 years 4 months ago
Learning from preferences and selected multimodal features of players
The influence of multimodal sources of input data to the construction of accurate computational models of user preferences is investigated in this paper. The case study presented...
Georgios N. Yannakakis