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» Synthetic Characters with Personality and Emotion
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IJMMS
2010
161views more  IJMMS 2010»
14 years 8 months ago
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Daily health self-management, such as the harmonization of food, exercise and medication, is a major problem for a large group of older adults with obesity or diabetics. Computer-...
Rosemarijn Looije, Mark A. Neerincx, Fokie Cnossen
AIIDE
2007
14 years 12 months ago
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is t...
Christina R. Strong, Manish Mehta, Kinshuk Mishra,...
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KES
2005
Springer
15 years 3 months ago
Synthetic Character with Bayesian Network and Behavior Network for Intelligent Smartphone
As more people get using mobile phones, smartphone which is a new generation of mobile phone with computing capability earns world-wide reputation as new personal business assistan...
Sang-Jun Han, Sung-Bae Cho
AGENTS
2000
Springer
15 years 2 months ago
Interactive pedagogical drama
This paper describes an agent-based approach to realizing interactive pedagogical drama. Characters choose their actions autonomously, while director and cinematographer agents ma...
Stacy Marsella, W. Lewis Johnson, Catherine LaBore
PUC
2002
135views more  PUC 2002»
14 years 9 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...