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» Synthetic Characters with Personality and Emotion
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VIP
2000
14 years 11 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
AAAI
2000
14 years 11 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
AMDO
2006
Springer
15 years 1 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
ATAL
2008
Springer
14 years 11 months ago
The intensity of perceived emotions in 3D virtual humans
Synthetically generated 3D humans often fail to express a full range of emotions or present different levels of the same type of emotion. Transcending the facial expression, what ...
Ahmad S. Shaarani, Daniela M. Romano
WSC
2004
14 years 11 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...