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» Synthetic Characters with Personality and Emotion
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SIGGRAPH
2000
ACM
15 years 2 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
OFAI
1997
Springer
114views Robotics» more  OFAI 1997»
15 years 1 months ago
What Sort of Control System Is Able to Have a Personality?
This paper outlines a design-based methodology for the study of mind as a part of thebroaddisciplineofArtificial Intelligence. Withinthat frameworksome architectural requirements...
Aaron Sloman
88
Voted
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
15 years 1 months ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Kim Binsted, Sean Luke
MLMI
2005
Springer
15 years 3 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...
AAI
2002
161views more  AAI 2002»
14 years 9 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...