In spite of the high parallelism exhibited by cellular automata architectures, most implementations are usually run in software. For increasing execution parallelism, hardware imp...
Distributed interactive systems often rely on platform information, used for example when migrating a user interface to a small-screen device, or when opportunistically recruiting...
This position paper suggests an approach for building software systems using patterns, right from business architecture to software architecture. Further, the approach incorporate...
It is shown how software metrics and architectural patterns can be used for the management of software evolution. In the presented architecture-centric software evolutionmethod th...
Juha Gustafsson, Jukka Paakki, Lilli Nenonen, A. I...
: We introduce the concept of an operating system for platforms that consist beside memory and peripheral devices of FPGAs as the only computational resource. Applications can be d...