In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
—As the need for embedded systems to interact with other systems is growing fast, we see great opportunities in introducing the hardware-in-the-loop technique to the field of ha...
The increasing power of modern computers steadily opens up new application domains for advanced data processing such as engineering and knowledge-based applications. To meet their...
KDD is a complex and demanding task. While a large number of methods has been established for numerous problems, many challenges remain to be solved. New tasks emerge requiring th...
Ingo Mierswa, Michael Wurst, Ralf Klinkenberg, Mar...
A concept of complex objects, being artifacts that have one real physical part and several virtual parts representing certain aspects of the object, is introduced. These parts are ...