This article introduces the entity-life modeling (ELM) design approach for multithread software. The article focuses on problems that can be described by state machines with assoc...
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Abstract. WebML (Web Modelling Language) is a language for the design of dataintensive Web sites. It is supported by visual tools allowing the definition of the conceptual data or...
In our previous work, a precision constrained Gaussian model (PCGM) was proposed for character modeling to design compact recognizers of handwritten Chinese characters. A maximum ...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...