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NETGAMES
2006
ACM
15 years 3 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
SOSP
2003
ACM
15 years 6 months ago
SplitStream: high-bandwidth multicast in cooperative environments
In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highlyava...
Miguel Castro, Peter Druschel, Anne-Marie Kermarre...
ICALT
2003
IEEE
15 years 3 months ago
Students' Understanding of Computer Networks in an Internationally Distributed Course
The different ways in which concepts within computer networks are understood by master level students who take an internationally distributed project-based course have been identi...
Anders Berglund, Arnold Neville Pears
IEEESP
2006
130views more  IEEESP 2006»
14 years 9 months ago
Securing Embedded Systems
t a single security abstraction layer, but rather is a roblem spanning multiple abstraction levels. We use an embedded biometric authentication device to demonstratethenecessityofa...
David Hwang, Patrick Schaumont, Kris Tiri, Ingrid ...
ICIP
2008
IEEE
15 years 11 months ago
Managing privacy data in pervasive camera networks
Privacy protection of visual information is increasingly important as pervasive camera networks becomes more prevalent. The proposed scheme addresses the problem of preserving and...
Sen-Ching S. Cheung, Jithendra K. Paruchuri, Thinh...