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162
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APGV
2010
ACM
247views Visualization» more  APGV 2010»
15 years 9 months ago
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
Darren Cosker, Eva Krumhuber, Adrian Hilton
CHI
2005
ACM
16 years 5 months ago
Six themes of the communicative appropriation of photographic images
In this paper, we explore the use of digital photographs in computer-mediated communication. We present Lascaux, an instant messaging client that serves as a research platform for...
Amy Voida, Elizabeth D. Mynatt
MOBIDE
2009
ACM
15 years 11 months ago
MobiSNA: a mobile video social network application
This paper presents MobiSNA – a mobile video social networking application that supports the exploration, sharing, and creation of video contents through social networks. The Mo...
Liang Gou, Jung-Hyun Kim, Hung-Hsuan Chen, Jason C...
GLVLSI
2008
IEEE
140views VLSI» more  GLVLSI 2008»
15 years 11 months ago
A table-based method for single-pass cache optimization
Due to the large contribution of the memory subsystem to total system power, the memory subsystem is highly amenable to customization for reduced power/energy and/or improved perf...
Pablo Viana, Ann Gordon-Ross, Edna Barros, Frank V...
160
Voted
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
15 years 11 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi