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CHI
2010
ACM
15 years 11 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...
CHI
2010
ACM
15 years 11 months ago
Deception and magic in collaborative interaction
We explore the ways in which interfaces can be designed to deceive users so as to create the illusion of magic. We present a study of an experimental performance in which a magici...
Joe Marshall, Steve Benford, Tony P. Pridmore
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 11 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
HICSS
2009
IEEE
155views Biometrics» more  HICSS 2009»
15 years 11 months ago
Multidimensional Analysis of RFID Data in Logistics
In the domain of logistics, Radio Frequency Identification (RFID) promises a plethora of benefits due to an enhanced efficiency, accuracy, and preciseness of object identification...
Henning Baars, Xuanpu Sun
PERVASIVE
2009
Springer
15 years 11 months ago
Enabling Pervasive Collaboration with Platform Composition
Abstract. Emerging pervasive computing technologies present many opportunities to aid ad-hoc collocated group collaboration. To better understand ad-hoc collaboration using pervasi...
Trevor Pering, Roy Want, Barbara Rosario, Shivani ...