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» System Exploration of SystemC Designs
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FDG
2009
ACM
15 years 10 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
143
Voted
SIGGRAPH
2009
ACM
15 years 10 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
ICASSP
2008
IEEE
15 years 10 months ago
Systematic generation of FPGA-based FFT implementations
In this paper, we propose a systemic approach for synthesizing field-programmable gate array (FPGA) implementations of fast Fourier transform (FFT) computations. Our approach cons...
Hojin Kee, Newton Petersen, Jacob Kornerup, Shuvra...
IPPS
2008
IEEE
15 years 10 months ago
A plug-and-play model for evaluating wavefront computations on parallel architectures
This paper develops a plug-and-play reusable LogGP model that can be used to predict the runtime and scaling behavior of different MPI-based pipelined wavefront applications runni...
Gihan R. Mudalige, Mary K. Vernon, Stephen A. Jarv...
142
Voted
ISCA
2007
IEEE
198views Hardware» more  ISCA 2007»
15 years 10 months ago
Making the fast case common and the uncommon case simple in unbounded transactional memory
Hardware transactional memory has great potential to simplify the creation of correct and efficient multithreaded programs, allowing programmers to exploit more effectively the s...
Colin Blundell, Joe Devietti, E. Christopher Lewis...