Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
In this paper, we propose a systemic approach for synthesizing field-programmable gate array (FPGA) implementations of fast Fourier transform (FFT) computations. Our approach cons...
Hojin Kee, Newton Petersen, Jacob Kornerup, Shuvra...
This paper develops a plug-and-play reusable LogGP model that can be used to predict the runtime and scaling behavior of different MPI-based pipelined wavefront applications runni...
Gihan R. Mudalige, Mary K. Vernon, Stephen A. Jarv...
Hardware transactional memory has great potential to simplify the creation of correct and efficient multithreaded programs, allowing programmers to exploit more effectively the s...
Colin Blundell, Joe Devietti, E. Christopher Lewis...