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FPLAY
2008
15 years 7 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
DATE
2003
IEEE
116views Hardware» more  DATE 2003»
15 years 11 months ago
Development and Application of Design Transformations in ForSyDe
The ForSyDe methodology has been developed for system level design. Starting with a formal specification model, that captures the functionality of the system at a high abstractio...
Ingo Sander, Axel Jantsch, Zhonghai Lu
CCR
2005
101views more  CCR 2005»
15 years 6 months ago
Design choices for content distribution in P2P networks
Content distribution using the P2P paradigm has become one of the most dominant services in the Internet today. Most of the research effort in this area focuses on developing new ...
Anwar Al Hamra, Pascal Felber
CSMR
2008
IEEE
15 years 8 months ago
Understanding the Impact of Distribution in Object-Oriented Distributed Systems Using Structural Program Dependencies
The software industry is increasingly facing the issues of understanding and maintaining a particular type of software systems, namely distributed systems. While these systems are...
Dan C. Cosma, Radu Marinescu
ANCS
2007
ACM
15 years 10 months ago
Towards high-performance flow-level packet processing on multi-core network processors
There is a growing interest in designing high-performance network devices to perform packet processing at flow level. Applications such as stateful access control, deep inspection...
Yaxuan Qi, Bo Xu, Fei He, Baohua Yang, Jianming Yu...