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NETGAMES
2006
ACM
15 years 10 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
AIED
2009
Springer
15 years 11 months ago
What Students Expect May Have More Impact Than What They Know or Feel
Researchers of educational technologies are often asked to do the impossible: make students learn and have them enjoy it. These two objectives, though not mutually exclusive, are f...
G. Tanner Jackson, Arthur C. Graesser, Danielle S....
IWMM
2009
Springer
130views Hardware» more  IWMM 2009»
15 years 11 months ago
A component model of spatial locality
Good spatial locality alleviates both the latency and bandwidth problem of memory by boosting the effect of prefetching and improving the utilization of cache. However, convention...
Xiaoming Gu, Ian Christopher, Tongxin Bai, Chengli...
DATE
2005
IEEE
133views Hardware» more  DATE 2005»
15 years 10 months ago
Locality-Aware Process Scheduling for Embedded MPSoCs
Utilizing on-chip caches in embedded multiprocessorsystem-on-a-chip (MPSoC) based systems is critical from both performance and power perspectives. While most of the prior work th...
Mahmut T. Kandemir, Guilin Chen
COMCOM
2004
84views more  COMCOM 2004»
15 years 4 months ago
A dynamic pricing scheme for e-content at multiple levels-of-service
Businesses selling multimedia rich software or e-content are growing in the Internet. The e-content can be downloaded or streamed immediately after an on-line transaction. Since I...
Srinivasan Jagannathan, Kevin C. Almeroth