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» System Level Design Using C
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137
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GROUP
2010
ACM
15 years 1 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
131
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JAMIA
2010
94views more  JAMIA 2010»
14 years 10 months ago
Clinical decision support implemented with academic detailing improves prescribing of key renally cleared drugs in the hospital
Objective Lack of dose adjustment for renally cleared drugs in the presence of poor renal function is a common problem in the hospital setting. The absence of a clinical decision ...
Gregory W. Roberts, Christopher J. Farmer, Philip ...
144
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VLUDS
2010
225views Visualization» more  VLUDS 2010»
14 years 10 months ago
Visualization in Human-Centered Virtual Factories
In a manufacturing system (MS), a wide range of human activities are applied in production processes. The human factor plays a core role and should be incorporated into the design...
Xiang Yang, Eduard Deines, Jan C. Aurich
RTAS
2000
IEEE
15 years 8 months ago
Evaluating Policies and Mechanisms for Supporting Embedded, Real-Time Applications with CORBA 3.0
To be an effective platform for performance-sensitive realtime systems, commercial-off-the-shelf (COTS) distributed object computing (DOC) middleware must support application qual...
Carlos O'Ryan, Douglas C. Schmidt, Fred Kuhns, Mar...
132
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BMCBI
2010
110views more  BMCBI 2010»
15 years 3 months ago
Discovering local patterns of co - evolution: computational aspects and biological examples
Background: Co-evolution is the process in which two (or more) sets of orthologs exhibit a similar or correlative pattern of evolution. Co-evolution is a powerful way to learn abo...
Tamir Tuller, Yifat Felder, Martin Kupiec