Sciweavers

4887 search results - page 816 / 978
» System Level Design Using C
Sort
View
NETGAMES
2006
ACM
15 years 9 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NOSSDAV
2005
Springer
15 years 8 months ago
Natural selection in peer-to-peer streaming: from the cathedral to the bazaar
Success of peer-to-peer applications in many cases is attributed to user altruism, where a user contributes some of its own resources to facilitate performance of other users. Thi...
Vivek Shrivastava, Suman Banerjee
DAC
2005
ACM
16 years 4 months ago
Segregation by primary phase factors: a full-wave algorithm for model order reduction
Existing Full-wave Model Order Reduction (FMOR) approaches are based on Expanded Taylor Series Approximations (ETAS) of the oscillatory full-wave system matrix. The accuracy of su...
Thomas J. Klemas, Luca Daniel, Jacob K. White
147
Voted
EDBT
2008
ACM
178views Database» more  EDBT 2008»
16 years 3 months ago
Compacting music signatures for efficient music retrieval
Music information retrieval is becoming very important with the ever-increasing growth of music content in digital libraries, peer-to-peer systems and the internet. While it is ea...
Bin Cui, H. V. Jagadish, Beng Chin Ooi, Kian-Lee T...
MOBIHOC
2008
ACM
16 years 2 months ago
Bubble rap: social-based forwarding in delay tolerant networks
In this paper we seek to improve our understanding of human mobility in terms of social structures, and to use these structures in the design of forwarding algorithms for Pocket S...
Pan Hui, Jon Crowcroft, Eiko Yoneki