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AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
93
Voted
IUI
2000
ACM
15 years 1 months ago
Adaptive medical information delivery combining user, task and situation models
Medical information delivery for users with different levels of expertise will be required for the manned mission to Mars due to limited potential for communication with Earth. Th...
Luis Francisco-Revilla, Frank M. Shipman III
ATAL
2009
Springer
15 years 4 months ago
Comparing trust mechanisms for monitoring aggregator nodes in sensor networks
Sensor nodes are often used to collect data from locations inaccessible or hazardous for humans. As they are not under normal supervision, these nodes are particularly susceptible...
Oly Mistry, Anil Gürsel, Sandip Sen
77
Voted
RE
2001
Springer
15 years 1 months ago
The Single Model Principle
at different levels of abstraction. There are two very different ways of using such languages. One approach is based on the manifestation of a single model, with construction of di...
Richard F. Paige, Jonathan S. Ostroff
91
Voted
CADE
2007
Springer
15 years 9 months ago
Solving Quantified Verification Conditions Using Satisfiability Modulo Theories
Abstract. First order logic provides a convenient formalism for describing a wide variety of verification conditions. Two main approaches to checking such conditions are pure first...
Yeting Ge, Clark Barrett, Cesare Tinelli