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NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PPOPP
2005
ACM
15 years 3 months ago
Teleport messaging for distributed stream programs
In this paper, we develop a new language construct to address one of the pitfalls of parallel programming: precise handling of events across parallel components. The construct, te...
William Thies, Michal Karczmarek, Janis Sermulins,...
SAC
2005
ACM
15 years 3 months ago
Node clustering based on link delay in P2P networks
Peer-to-peer (P2P) has become an important computing model because of its adaptation, self-organization and autonomy etc. But efficient organization of the nodes in P2P networks i...
Wei Zheng, Sheng Zhang, Yi Ouyang, Fillia Makedon,...
SASN
2005
ACM
15 years 3 months ago
On the security of group communication schemes based on symmetric key cryptosystems
Many emerging applications in both wired and wireless networks, such as information dissemination and distributed collaboration in an adversarial environment, need support of secu...
Shouhuai Xu
SBCCI
2005
ACM
114views VLSI» more  SBCCI 2005»
15 years 3 months ago
Traffic generation and performance evaluation for mesh-based NoCs
The designer of a system on a chip (SoC) that connects IP cores through a network on chip (NoC) needs methods to support application performance evaluation. Two key aspects these ...
Leonel Tedesco, Aline Mello, Diego Garibotti, Ney ...
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