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NETGAMES
2006
ACM
15 years 6 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
DSN
2004
IEEE
15 years 4 months ago
Secure Distributed DNS
A correctly working Domain Name System (DNS) is essential for the Internet. Due to its significance and because of deficiencies in its current design, the DNS is vulnerable to a w...
Christian Cachin, Asad Samar
ECTEL
2007
Springer
15 years 2 months ago
E-Learning on the Social Semantic Information Sources
Abstract. E-Learning grows on the fertile soil of the Internet technologies; it fails, however, to reach their full potential. With new, emerging technologies of the second generat...
Sebastian Ryszard Kruk, Adam Gzella, Jaroslaw Dobr...
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IIWAS
2008
15 years 2 months ago
Double-agent architecture for collaborative supply chain formation
Supply chains have evolved to web-applications that tap on the power of internet to expand their networks online. Recently some research attention is focused on make-to-order supp...
Yang Hang, Simon Fong
EL
2002
181views more  EL 2002»
15 years 14 days ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen