We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
Compared to Krylov space methods based on orthogonal or oblique projection, the Chebyshev iteration does not require inner products and is therefore particularly suited for massiv...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Determining similarities among multimedia objects is a fundamental task in many content-based retrieval, analysis, mining, and exploration applications. Among state-of-the-art sim...
Many real world applications such as sensor networks and other monitoring applications naturally generate probabilistic streams that are highly correlated in both time and space. ...