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ISPDC
2005
IEEE
15 years 10 months ago
A Strategyproof Mechanism for Scheduling Divisible Loads in Distributed Systems
An important scheduling problem is the one in which there are no dependencies between tasks and the tasks can be of arbitrary size. This is known as the divisible load scheduling ...
Daniel Grosu, Thomas E. Carroll
PE
2006
Springer
125views Optimization» more  PE 2006»
15 years 4 months ago
Approximating multi-skill blocking systems by HyperExponential Decomposition
We consider multi-class blocking systems in which jobs require a single processing step. There are groups of servers that can each serve a different subset of all job classes. The...
Geert Jan Franx, Ger Koole, Auke Pot
NOSSDAV
2005
Springer
15 years 10 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage
119
Voted
ICCSA
2005
Springer
15 years 10 months ago
User-Guided 3D Su-Muk Painting
We present a technique for rendering animated 3D models in a Su-Muk painting style with user’s guide. First, a user can sketch directly over 3D models by varying ink and water va...
Jung Lee, Joon-Yong Ji, Soo-Kyun Kim, Chang-Hun Ki...
PRESENCE
2007
167views more  PRESENCE 2007»
15 years 4 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...