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» System architecture of a mobile message transport system
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DAC
2006
ACM
15 years 5 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
COMPSAC
2002
IEEE
15 years 4 months ago
Personalized Redirection of Communication
Universal access to information and data is an important goal of current research. Previously different forms of information and data, captured by different devices or held on dif...
Yuping Yang, M. Howard Williams
MOBIWAC
2009
ACM
15 years 5 months ago
Protocol design and analysis of a HIP-based per-application mobility management platform
Rapid evolution of wireless networking has provided wide-scale of different wireless access technologies like Bluetooth, ZigBee, 802.11a/b/g, DSRC, 3G UMTS, LTE, WiMAX, etc. The c...
László Bokor, László T...
PERCOM
2004
ACM
15 years 11 months ago
Denial-of-Service Attacks on Battery-powered Mobile Computers
Sleep deprivation attacks are a form of denial of service attack whereby an attacker renders a pervasive computing device inoperable by draining the battery more quickly than it w...
Thomas L. Martin, Michael S. Hsiao, Dong S. Ha, Ja...
NETGAMES
2004
ACM
15 years 4 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...